So it would seem.Phantowm hat geschrieben:But the baker profession requires to be already unlocked for it to be learned there.
Or am I unfamiliar with the full potential of the School..
When learning a profession at school, your little Vikings do not only get the profession unlocked they're learning, but they also gain experience in their current profession.
The amount of experience gained is the same amount that would be required to unlock the profession they're learning by "traditional" means.
Example: The trader profession requires a carrier to gain 10 experience in carrying.
Thus if you have unlocked the trading profession and send a Farmer to school to become a trader, he will a) learn the trading profession and b) gain 10 experience in farming, thus also learning the miller profession and even unlocking it to be learned at school.
This means that once you have a school and have unlocked just ANY profession that can be learned there, you can jump-start the entire technology tree with virtually zero resources and time.
(Note that for a school to be constructed (manually, not via letter), a potter is required, which already yields the required "profession that can be learned at school".)
This can be taken one step further with goods that are not unlocked with the profession itself, but require more experience
For example, it takes 10xp for a herb guy to become a druid, and another 10xp as a druid to learn how to produce the first potion (previously only oil).
Now, if you send a druid with 0xp to school to learn druid again, he will come out with 10xp, having magically learned how to produce the potion at 10xp (lesser stamina potion, I think?).
If you now send him to learn how to produce the potion he just unlocked, he will gain 10xp from the base profession plus 10xp from the potion, thus gaining 20xp, bringing him to 30, thus unlocking 4 potions at once, leaving nothing but the greater healing potion locked.
But send him to school once more and he can produce even that one, without having wasted a single precious resource for the production of a potion (or oil) you knew you were never gonna use anyway.