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infocounthumeninarea problem

Verfasst: Do 26. Mär 2020, 18:36
von Jozenkow
Hello.
I have problem with result "infocounthumeninarea". I dont know what to write in strings.ini to let it count humans.
in mission i have:
result "InfoCountHumenInArea" 0 0 787 250 250 500 1

and in strings i have
stringn 787 "Number of people %25"

i copied it from 8th wonder campaign (when you have to collect goods) and i dont know how to make it work, i gues i have to replace "%25" but i dont know how.

And also i have another question. Is there any way to put my own music into the map? Or just into the game?

Re: infocounthumeninarea problem

Verfasst: Do 26. Mär 2020, 19:55
von Tommy
"Number of people %d"

Greets Tommy

Re: infocounthumeninarea problem

Verfasst: Fr 27. Mär 2020, 01:17
von Jozenkow
Thanks, Tommy it works. I wish I could info count all humans in the game, not only player 0, but I gues there is now way.

Any way, I tried using onscreencallback:2000 to add some music, or text, but it didnt worked. In briefings I have:
<onscreencallback:2000,23,0>
and in my map i have map/sfx/ger/0023.wav
and it doesnt work. Any ideas? I copied this wav file from cultures 2 campaign, so it should be in right Hzs.

Re: infocounthumeninarea problem

Verfasst: Fr 27. Mär 2020, 10:11
von Tommy
I've never done anything with music.

Greets Tommy

Re: infocounthumeninarea problem

Verfasst: Sa 28. Mär 2020, 11:03
von Jozenkow
Okay, i am leaving this for now.
And one last thing, do you have any mail contact with funatics? I wish i could change game engine source code any way.
I know only info@funatics.de, but they dont answer me. Do you think I can call them and talk about this game?

Re: infocounthumeninarea problem

Verfasst: Sa 28. Mär 2020, 20:11
von Tommy
The contact with Funatics has always been bad.
They had been bought out once. I don't know what the current situation is.
Just try it.

Greets Tommy